Power

Power is a gameplay mechanic of Causa, Voices of the Dusk. Power represents the different forces that are at stake in each and every society. Four dimensions of Power are available to choose from, each with a corresponding Leader which determines what types of cards may be played during a match. Each Power features three Archetypes that represent the abilities of each Power's cards. Additionally, each Leader is capable of taking advantage of these Archetypes in their Leader Decisions.

Glory
Glory is others' acknowledgement of your exploits, tasks and feats of great physical strength. It is the force that imposes order over all things, and the reason why whole nations fight against one another. The Masses will proudly follow those honored by the halo that surrounds the heroes of each era.

The Archetypes in Glory are the Warrior, the Laborer, and the Survivor.

Wealth
Wealth is the ability to acquire, hold and control goods of all kinds; whether they are food and shelter to survive, or vast amounts of money, land and valuable objects that allow for a life of luxury and vanity. Through the course of culture, wealth has been associated with the affluent Elite found in almost all forms of society.

Among Wealth’s Archetypes, players will find the Aristocrat, the Trader, and the Mercenary.

Influence
Influence is the ability to manipulate social relationships in order to favor your own interests. Whoever holds this power is the master of gathering information used to persuade, dissuade and direct others' actions. Influence is the connection with Society strengthened by human interaction and the development of knowledge.

Archetypes based on the Influence are the Schemer, the Intelectual, and the Rogue.

Spirit
Spirit is the energy common to all forms of life, and it’s present throughout the universe. It is what fills the body at birth and leaves it upon death. It is the connection with Omnipresence that can lead to higher states of mind and affect the logical shape of reality.

In this case, the Archetypes are the Priest, the Mentalist, and the Witch.